Reviewed · MADRID ESCAPE ROOMS AND GAMES
Madrid: Retro Escape Room “HEX Game”
Madrid’s HEX Game puts you inside an old arcade with a high-stakes job: solve its puzzles and help decide the future of humanity in the face of artificial intelligence. You have 60 minutes, and the room rewards clear thinking, sharp observation, and good teamwork more than physical strength.
I like two things right away: the setting gives the game a clear retro identity, and your group gets the room to itself. The Game Master watches your progress and can offer help when your team jams, which keeps one hard puzzle from eating the whole hour.
The main consideration is simple: this is not a sightseeing tour. You need to speak English or Spanish, take part willingly, and work with the rest of your group. Children under 14 need an adult, and the game is not suitable for children under 6.
Key points before you book

- Retro arcade setting: You enter an old arcade rather than a plain puzzle room, giving the game its central character.
- Private groups of two to six: You play only with your own party, with no strangers added to the session.
- A full 60 minutes of puzzle solving: Your goal is to find clues, complete the games, and get out before time expires.
- Live help from the Game Master: The room is monitored, so you can receive a nudge if your group gets stuck.
- No physical requirements: Observation, communication, and problem-solving matter more than speed or strength.
- A practical central meeting point: The experience begins at Calle de Covarrubias, 22, inside the building on the second floor, left door.
Entering the old arcade on Calle de Covarrubias

Your experience begins at Calle de Covarrubias, 22, in Madrid’s Community of Madrid. The meeting point is not described as a street-side shopfront. You need to enter the building, go to the second floor, and find the left-hand door, marked 2º IZQ.
Pay attention to the arrival rule. Use the intercom at the exact starting time, not before and not after. That is the kind of small detail that can cause needless stress, so I would arrive in the area with enough time to locate the building, then wait nearby until your booked time.
Once inside, a Game Master meets your group and explains how the experience works. The introduction sets up the artificial intelligence story and gives you the rules before the clock begins. You are not left to guess what is allowed or how to ask for help.
The building also has free lockers, a bathroom, and a place to leave personal belongings. Those basics matter in a timed room. You do not want a phone buzzing in your pocket or a bag taking up space while your group is trying to spot a clue.
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The 15-minute briefing and story setup

The first formal stage is a safety briefing listed at about 15 minutes. Think of it as preparation for the game, not a guided tour of Madrid. The Game Master explains the scenario, the boundaries of the activity, and what your group needs to do.
The story places you in an arcade connected to a threat from artificial intelligence. The aim is not simply to find a key and walk out. You must play the games, find clues, solve the puzzles, and make decisions tied to the future of humanity.
The setup is important because escape rooms work best when the goal is clear. Here, the retro arcade theme gives your team a reason to inspect the room and treat the objects around you as part of a larger problem. I like that the setting and the story point in the same direction rather than feeling like unrelated decorations.
The rules also make the nature of the activity clear. You will need communication, observation, and interaction with the rest of your group. If one person tries to solve everything alone, the team may miss useful information. A good plan is to say what you notice out loud and keep everyone involved.
Sixty minutes with HEX

After the introduction, the main game gives you 60 minutes to solve the puzzles and exit the room. The exact puzzles are not revealed, which is essential to preserving the challenge. You can expect the work to involve clues and games connected to the arcade setting, but you should not book this expecting a standard video game session.
The aim is to notice details, connect information, and decide what deserves attention. Some players enjoy the search for hidden links. Others prefer logic problems. Since the room combines games, clues, and a story about artificial intelligence, your group may need to switch between different kinds of thinking.
No special fitness is required. There is no stated need to run, lift, or climb, and climbing is specifically not allowed. Your useful tools are patience, eyesight, memory, discussion, and the ability to admit when an idea is not working.
That last skill helps more than people expect. A timed escape room can make a simple puzzle feel impossible if everyone keeps repeating the same approach. I would assign one person to keep track of clues, let others inspect different parts of the room, and stop every so often to share findings.
Help when your group gets stuck
The Game Master monitors your session in real time. If your group reaches a dead end, help is available rather than leaving you to lose the rest of the hour on one problem.
This is one of the strongest practical features of the experience. A hint does not remove the challenge, but it can keep the game moving and help your group see a connection it overlooked. The supplied comments specifically praise the Game Master for staying attentive and helping prevent the team from getting blocked.
You should still expect to do the work. The Game Master is there to guide the session, not solve every puzzle for you. Your group will get more from the hour if you first discuss the clues and agree on what you have already tried.
Because the sessions are private, the hints are directed only to your party. You will not be competing with another group in the same room or waiting for strangers to make decisions. That is especially useful for families and friends who want to play at their own pace.
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Why the private format matters
The room accepts groups of two to six players, and sessions are private. A group of two may enjoy a more focused challenge, but you will have fewer people to spot clues and test ideas. A group of four to six gives you more eyes and more opinions, though too many voices can make communication messy.
The experience received a 5 out of 5 rating from the five posted reviews, including a family group of five. That does not tell you that every puzzle will suit every player, but it does support the idea that the format can work well for a family-sized party.
For families, check the age rules carefully. Children under 6 are not considered suitable, and anyone under 14 must be accompanied by an adult. The room also requires English or Spanish, so younger players need enough language ability to understand the Game Master and the game itself.
For friends, the best mix is usually people who enjoy solving problems together. You do not need an expert puzzle fan in the group. You do need players who are willing to speak up, listen, and take part instead of watching from the side.
What the retro theme adds
The old arcade is more than a backdrop. It gives the puzzles a particular mood and offers a reason to examine the games around you. The central idea is playful, but the stakes are framed as serious: your decisions connect to the future of humanity and an artificial intelligence threat.
That contrast can make the session appealing if you like science-fiction stories with a nostalgic edge. It also keeps the activity separate from Madrid’s museums, plazas, and historic sights. You are not coming here for architecture or local history. You are coming for a compact, indoor challenge built around an arcade concept.
The supplied description does not list specific machines, puzzle types, or special effects, so I would not book this expecting a particular classic game or technology. The safe expectation is a themed escape room with an arcade setting, a story introduction, clue finding, live monitoring, and a final attempt to escape within the time limit.
Price, timing, and what you receive
The listed price is about $40 per person. That is not a cheap way to fill an hour, especially for a large group. A party of six would pay roughly $240 at that rate, before any currency changes or booking adjustments.
The value depends on how you use it. This is a private group activity, not a ticket for a shared room, and the price includes the introduction, 60 minutes of game time, live monitoring, help from the Game Master, lockers, bathroom access, and a group success photo after the game.
For a special family outing or a rainy-day plan, paying for a private hour may feel reasonable. If you are a solo visitor or a couple watching every euro, the cost per person deserves more thought. The room requires at least two players, so you cannot book it alone.
The activity is listed as lasting one hour, while the arrival plan also includes a safety briefing of about 15 minutes. Treat the 60 minutes as the actual puzzle session and allow additional time for the introduction, instructions, and photos. Check the available start times before arranging another booking right afterward.
Rules that affect your visit
The restrictions are stricter than those for a normal arcade. You cannot bring pets, weapons, sharp objects, food, drinks, alcohol, or drugs. Cameras, video recording, cellphones, and climbing are also not allowed.
Free lockers are provided, so you can leave belongings before entering the game. Put your phone away and tell your group in advance that you will be offline during the session. That is partly a safety rule and partly a way to keep the room focused.
After the game, you may take pictures with your group to remember the experience. The success photo is included, so you have a simple record of the outing without carrying a camera into the room.
The activity has no stated physical requirements, but the rules still matter. Follow the Game Master’s instructions, do not climb, and keep objects out of the room when asked. The aim is to solve the challenge, not test the boundaries of the venue.
English, Spanish, and group communication
The Game Masters work in English and Spanish. You need one of those languages to understand the briefing, follow the story, and respond to hints during the game.
This is worth considering before you book for a mixed-language group. A player who cannot follow the instructions may miss clues and feel shut out from the action. If your group has different language levels, decide in advance who will translate key information, while still making sure everyone can participate.
Communication is not a minor part of HEX. The activity specifically depends on interaction among players. I would encourage each person to speak when they notice something, even if the idea seems uncertain. A small observation can become useful once another player connects it to a different clue.
The private format helps here. Your group can discuss ideas without worrying about strangers judging your approach. It also means your own group dynamic matters more, so choose companions who are willing to cooperate.
Who will enjoy HEX most?
I would recommend this experience to:
- Families with children old enough to follow the English or Spanish instructions
- Friends who enjoy timed puzzles and science-fiction themes
- Small groups wanting a private activity indoors
- Visitors looking for something different from Madrid’s usual sightseeing stops
- Players who prefer observation and teamwork over physical challenges
I would be more cautious if you dislike time limits, puzzles, or group problem-solving. You may also want another plan if your party includes someone under 6, or an under-14 player without an accompanying adult.
This is not a passive show. You cannot simply sit back and watch the story unfold. The group needs to interact and willingly take part for the experience to work.
Should you book the HEX Game?
Book it if you want a private, one-hour challenge with a retro arcade setting, a science-fiction problem, and a Game Master who can help when your team stalls. The strongest reasons to choose it are the private format, the clear 60-minute goal, and the fact that no athletic ability is required.
Think twice if $40 per person feels high for an hour, or if your group prefers relaxed sightseeing to timed puzzles. Also check the language, age, and phone restrictions before paying.
For a family of five or a group of friends who likes solving things together, HEX Game is a sensible indoor break in Madrid. Arrive at the exact time, find the second-floor left door, leave your phone in the locker, and bring a group ready to talk. That preparation will do more for your success than any advanced puzzle skill.
FAQ
Where does the HEX Game begin?
It begins at Calle de Covarrubias, 22, inside the building on the second floor through the left door, marked 2º IZQ.
How do I enter the building?
Call the intercom at your exact starting time. You should not call before or after the scheduled time.
How long is the game?
The puzzle session lasts 60 minutes. The arrival plan also includes a safety briefing of about 15 minutes.
How many people can play?
The private group size is two to six players.
Are children allowed?
Children under 6 are not suitable for the activity. Children under 14 must be accompanied by an adult.
What languages are available?
The Game Masters and game are available in English and Spanish.
Do I need to be physically fit?
No physical requirements are needed. The activity focuses on communication, observation, interaction, and intelligence.
Can I bring my cellphone or camera?
Cellphones, cameras, and video recording are not allowed during the activity. Free lockers are available for belongings, and you may take pictures with your group after the game.
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